VR Development Framework
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override Vector3 AVR.Phys.AVR_OffsetGrabProvider.getTargetPosition ( )
inlinevirtual

Target position the grabbed object should "strive" towards in world coordiantes. There will be force pulling getWorldGrabPosition and getTargetPosition together.

Reimplemented from AVR.Phys.AVR_BasicGrabProvider.

Definition at line 32 of file AVR_OffsetGrabProvider.cs.

33  {
34  return grabbedObjectCenter.position;
35  }