VR Development Framework
v 1.0.0
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
override Quaternion AVR.Phys.AVR_OffsetGrabProvider.getTargetRotation ( )
inlinevirtual

Target rotation the grabbed object should "strive" towards in world space. There will be force trying to make the objects rotation and this rotation equal.

Reimplemented from AVR.Phys.AVR_BasicGrabProvider.

Definition at line 37 of file AVR_OffsetGrabProvider.cs.

38  {
39  return grabbedObjectCenter.rotation;
40  }