Reimplemented in AVR.Phys.AVR_AdvancedOffsetGrabProvider. Definition at line 110 of file AVR_OffsetGrabProvider.cs. 116 yield return new WaitUntil(() => Vector3.Distance(grabbedObject.transform.position, getTargetPosition()) < 0.05f); //TODO: grabbedObject == null?
GrabLocation grabLocation Definition: AVR_BasicGrabProvider.cs:62 override Vector3 getTargetPosition() Target position the grabbed object should "strive" towards in world coordiantes. There will be force ... Definition: AVR_OffsetGrabProvider.cs:32 AVR_Grabbable grabbedObject Object that is currently being grabbed. Null if no object is being grabbed Definition: AVR_BasicGrabProvider.cs:55 |