VR Development Framework
v 1.0.0
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void AVR.UEditor.Core.AVR_Component_EventsWizard.OnWizardCreate ( )
inlineprivate

Definition at line 28 of file AVR_Component_EventsWizard.cs.

29  {
30  component.onAwake = onAwake;
31  component.onStart = onStart;
32  component.onEnable = onEnable;
33  component.onDisable = onDisable;
34 
35  UnityEditor.EditorUtility.SetDirty(component);
36 
37  }