6 namespace AVR.UEditor.Core {
11 public UnityEngine.Events.UnityEvent onAwake =
new UnityEngine.Events.UnityEvent();
12 public UnityEngine.Events.UnityEvent onStart =
new UnityEngine.Events.UnityEvent();
13 public UnityEngine.Events.UnityEvent onEnable =
new UnityEngine.Events.UnityEvent();
14 public UnityEngine.Events.UnityEvent onDisable =
new UnityEngine.Events.UnityEvent();
19 wiz.component = component;
21 wiz.onAwake = component.onAwake;
22 wiz.onStart = component.onStart;
23 wiz.onEnable = component.onEnable;
24 wiz.onDisable = component.onDisable;
30 component.onAwake = onAwake;
31 component.onStart = onStart;
32 component.onEnable = onEnable;
33 component.onDisable = onDisable;
35 UnityEditor.EditorUtility.SetDirty(component);
41 helpString =
"Set custom Events for this object.";
static void CreateWizard(AVR_Component component)
Base class for all arc-vr components. A component is typically a Monobehaviour that represents a virt...