VR Development Framework
v 1.0.0
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override void AVR.UI.AVR_UIInteractionProvider.Awake ( )
inlineprotectedvirtual

Reimplemented from AVR.Core.AVR_ControllerComponent.

Definition at line 69 of file AVR_UIInteractionProvider.cs.

70  {
71  base.Awake();
72  UIRay = GetComponentInChildren<AVR_UIRay>();
73 
74  if(!UIRay) {
75  AVR_DevConsole.cerror("UIInteractionProvider requires an AVR_UIRay to function!", this);
76  Destroy(this);
77  }
78  }
AVR_UIRay UIRay
Pointer ray of this interactionprovider. Is required for the interactionprovider to work...