Definition at line 81 of file AVR_UIInteractionProvider.cs. 86 // TODO: This is a shitty workaround. AVR_Controller.Awake() calls *after* this, so inputManager is not set on the first frame.
94 AVR_DevConsole.warn("Attempted to set UIInteractionProvider \"" + gameObject.name + "\" but another UIInteractionprovider is already active! Only one can be active at a time.");
98 AVR_DevConsole.error("AVR_UIInteractionProvider references a controller that has no inputmanager!");
AVR_ControllerInputManager inputManager the AVR_ControllerInputManager assigned to this controller. Returns null if no inputmanager is assign... Definition: AVR_Controller.cs:27 AVR_Controller controller Definition: AVR_ControllerComponent.cs:12 static AVR_UIInteractionProvider currentActive The currently active interactionprovider. NOTE: only one interactionprovider will be active at a time... Definition: AVR_UIInteractionProvider.cs:21 |