1 using System.Collections;
2 using System.Collections.Generic;
15 [RuntimeInitializeOnLoadMethod]
19 AVR_DevConsole.cwarn(
"No AVR_Root component is present. Creating one at runtime.",
"AVR_Root");
20 var root = AVR.Core.Utils.Misc.CreateEmptyGameObject(
"Root");
21 root.gameObject.AddComponent<
AVR_Root>();
26 StartCoroutine(_ReEnableAtEndOfFrame(obj));
30 yield
return new WaitForEndOfFrame();
IEnumerator _ReEnableAtEndOfFrame(GameObject obj)
Sets the documentation html file inside of Packages/com.avr.core/Documentation/html of a given class...
void ReEnableAtEndOfFrame(GameObject obj)
Root object of the arc-vr-core library. Functions as a Singleton.