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v 1.0.0
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AVR
Core
AVR_Root
_ReEnableAtEndOfFrame
Init
ReEnableAtEndOfFrame
static void AVR.Core.AVR_Root.Init
(
)
inline
static
private
Definition at line
16
of file
AVR_Root.cs
.
17
{
18
if
(
Instance
==null) {
19
AVR_DevConsole.cwarn(
"No AVR_Root component is present. Creating one at runtime."
,
"AVR_Root"
);
20
var
root
= AVR.Core.Utils.Misc.CreateEmptyGameObject(
"Root"
);
21
root.gameObject.AddComponent<AVR_Root>();
22
}
23
}
AVR.Core.AVR_Behaviour.root
AVR_Root root
The current AVR_Root instance in the scene
Definition:
AVR_Behaviour.cs:28
AVR.Core.Singleton< T >.Instance
static T Instance
Definition:
Singleton.cs:13