VR Development Framework
v 1.0.0
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AVR
Avatar
AVR_PoseAssumer
animator
autoLayerBlend
CheckIKPass
FootPosWeight
FootRotWeight
HandPosWeight
HandRotWeight
headTransform
IKPass_is_enabled
LateUpdate
layerBlend
layerBlend_speed
lookAtWeight
lookAtWeight_body
lookAtWeight_clamp
lookAtWeight_eyes
lookAtWeight_head
neckTransform
OnAnimatorIK
provider
setPosRot
setWeights
speedAnimationParameter
Start
swap_feet
switchAxisXZ
Update
void AVR.Avatar.AVR_PoseAssumer.CheckIKPass
(
)
inline
private
Definition at line
92
of file
AVR_PoseAssumer.cs
.
92
{
93
if
(!
IKPass_is_enabled
) {
94
AVR.Core.AVR_DevConsole.warn(
"The OnAnimatorIK() method of AVR_PoseAssumer "
+ gameObject.name +
" is not being called. Does the respective Animator have IKPass enabled on any layers?"
);
95
}
96
}
AVR.Avatar.AVR_PoseAssumer.IKPass_is_enabled
bool IKPass_is_enabled
Definition:
AVR_PoseAssumer.cs:42