Definition at line 121 of file AVR_PoseAssumer.cs. 128 layerBlend = Mathf.Lerp(layerBlend, Mathf.SmoothStep(1.0f, 0.0f, playerRig.AvgMotion.magnitude), layerBlend_speed * Time.deltaTime);
float layerBlend_speed Speed of how quickly we blend in and out of the IK layer (if autoLayerBlend is true) ... Definition: AVR_PoseAssumer.cs:59 AVR_PlayerRig playerRig The current AVR_PlayerRig instance in the scene Definition: AVR_Behaviour.cs:23 bool autoLayerBlend If true, we automatically blend the weight of the IK layer to inverse proportion of the playerRigs' s... Definition: AVR_PoseAssumer.cs:47 |