Definition at line 181 of file AVR_PoseAssumer.cs. 198 // The 0.0001*forward is to avoid quaternion zero-look errors. These don't actually break anything, but they do spam the debug output.
199 transform.rotation * Quaternion.LookRotation(playerRig.AvgMotion + 0.0001f*Vector3.forward, Vector3.up),
void setPosRot(int layerIndex) Definition: AVR_PoseAssumer.cs:146 void setWeights(int layerIndex) Definition: AVR_PoseAssumer.cs:132 string speedAnimationParameter The animation parameter in the animation controller we set to the playerrigs speed when the rig is te... Definition: AVR_PoseAssumer.cs:53 AVR_PlayerRig playerRig The current AVR_PlayerRig instance in the scene Definition: AVR_Behaviour.cs:23 bool autoLayerBlend If true, we automatically blend the weight of the IK layer to inverse proportion of the playerRigs' s... Definition: AVR_PoseAssumer.cs:47 |