Definition at line 146 of file AVR_PoseAssumer.cs. 163 animator.SetIKPosition(AvatarIKGoal.RightHand, transform.TransformPoint(provider.rightHandPos));
170 animator.SetIKPosition(AvatarIKGoal.RightFoot, transform.TransformPoint(provider.rightFootPos));
AVR_Controller leftHandController Returns the AVR_Controller that represents the left hand controller (if it exists). This value depends on the controllerNode value and is not updated if this one is changed during runtime. Definition: AVR_PlayerRig.cs:210 bool swap_feet Swap left and right feet targets. (If the avatar consistently has crossed legs, toggle this) ... Definition: AVR_PoseAssumer.cs:39 AVR_Controller rightHandController Returns the AVR_Controller that represents the right hand controller (if it exists). This value depends on the controllerNode value and is not updated if this one is changed during runtime. Definition: AVR_PlayerRig.cs:215 AVR_PlayerRig playerRig The current AVR_PlayerRig instance in the scene Definition: AVR_Behaviour.cs:23 |