A PoseNaturalizationFilter "naturalizes" a pose. For instance, when a player places the controllers on the ground or to the side, the resulting pose will look bizarre and unnatural. These filters will turn the resulting pose into one that seems more natural.
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A PoseNaturalizationFilter "naturalizes" a pose. For instance, when a player places the controllers on the ground or to the side, the resulting pose will look bizarre and unnatural. These filters will turn the resulting pose into one that seems more natural.
The filter is based on a recorded point-cloud. The cloud consists of locations relative to the HMD that are "normal". The filter uses a simple weighted average (similar to the kNN algorithm) to produce a more natural result.
Definition at line 21 of file AVR_PoseNaturalizationFilter.cs.