VR Development Framework
v 1.0.0
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AVR
UI
Utils
WindowHandle
Awake
canvas
clicked
og_parent
OnPointerDown
OnPointerUp
void AVR.UI.Utils.WindowHandle.OnPointerDown
(
PointerEventData
eventData
)
inline
Definition at line
34
of file
WindowHandle.cs
.
35
{
36
if
(
clicked
)
return
;
37
38
clicked
=
true
;
39
40
og_parent
= canvas.transform.parent;
41
canvas.anchor_to_transform(AVR_UIInteractionProvider.currentActive.transform);
42
}
AVR.UI.Utils.WindowHandle.og_parent
Transform og_parent
Definition:
WindowHandle.cs:22
AVR.UI.Utils.WindowHandle.clicked
bool clicked
Definition:
WindowHandle.cs:23