VR Development Framework
v 1.0.0
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AVR
UI
Utils
WindowHandle
Awake
canvas
clicked
og_parent
OnPointerDown
OnPointerUp
void AVR.UI.Utils.WindowHandle.OnPointerUp
(
PointerEventData
eventData
)
inline
Definition at line
44
of file
WindowHandle.cs
.
45
{
46
if
(!
clicked
)
return
;
47
48
clicked
=
false
;
49
50
canvas.anchor_to_transform(
og_parent
);
51
}
AVR.UI.Utils.WindowHandle.og_parent
Transform og_parent
Definition:
WindowHandle.cs:22
AVR.UI.Utils.WindowHandle.clicked
bool clicked
Definition:
WindowHandle.cs:23