VR Development Framework
v 1.0.0
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AVR.UI.Utils.WindowHandle Class Reference

Window-Handle that allows the attatched canvas to be click and dragged in world space by a UIInteractionProvider. More...

Inheritance diagram for AVR.UI.Utils.WindowHandle:
AVR.Core.AVR_Behaviour

Public Member Functions

void OnPointerDown (PointerEventData eventData)
 
void OnPointerUp (PointerEventData eventData)
 
- Public Member Functions inherited from AVR.Core.AVR_Behaviour
virtual void OnDestroy ()
 

Public Attributes

AVR_Canvas canvas
 Canvas that is moved by this handle More...
 

Private Member Functions

void Awake ()
 

Private Attributes

Transform og_parent = null
 
bool clicked = false
 

Additional Inherited Members

- Protected Attributes inherited from AVR.Core.AVR_Behaviour
AVR_PlayerRig playerRig => AVR_PlayerRig.Instance
 The current AVR_PlayerRig instance in the scene More...
 
AVR_Root root => AVR_Root.Instance
 The current AVR_Root instance in the scene More...
 
bool vrEnabled => UnityEngine.XR.XRSettings.enabled
 True if the application is running as a VR/XR application More...
 

Detailed Description

Window-Handle that allows the attatched canvas to be click and dragged in world space by a UIInteractionProvider.

Definition at line 15 of file WindowHandle.cs.