VR Development Framework
v 1.0.0
Main Page
Related Pages
Namespaces
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Enumerations
Enumerator
Properties
Events
a
c
f
g
h
i
l
m
o
p
r
t
v
x
All
Classes
Namespaces
Functions
Variables
Enumerations
Enumerator
Properties
Events
Pages
- a -
active_canvases :
AVR.UI.AVR_Canvas
all_canvases :
AVR.UI.AVR_Canvas
AvgMotion :
AVR.Core.AVR_PlayerRig
- c -
CameraHeightInRigSpace :
AVR.Core.AVR_PlayerRig
CameraInRigSpace :
AVR.Core.AVR_PlayerRig
CameraInWorldSpace :
AVR.Core.AVR_PlayerRig
CameraRotationInWorldSpace :
AVR.Core.AVR_PlayerRig
canvas :
AVR.UI.AVR_Canvas
category :
AVR.UEditor.Core.AVR_WizardHook< Wiz >
characterController :
AVR.Core.AVR_PlayerRig
compareValue :
AVR.Core.Attributes.ConditionalHideInInspector
controller :
AVR.Core.AVR_ControllerComponent
ctype :
AVR.Core.Attributes.ConditionalHideInInspector
currentActive :
AVR.UI.AVR_UIInteractionProvider
- f -
FeetInRigSpace :
AVR.Core.AVR_PlayerRig
FeetInWorldSpace :
AVR.Core.AVR_PlayerRig
filter :
AVR.UEditor.Core.AVR_WizardHook_SimpleFilteredToggle< Wiz, Mod >
- g -
grip :
AVR.Core.AVR_ControllerInputManager
gripDown :
AVR.Core.AVR_ControllerInputManager
gripUp :
AVR.Core.AVR_ControllerInputManager
- h -
hideConditionPropertyName :
AVR.Core.Attributes.ConditionalHideInInspector
hitPosition :
AVR.Core.AVR_SolidRay
- i -
inputManager :
AVR.Core.AVR_Controller
Instance :
AVR.Core.AVR_SingletonComponent< T >
,
AVR.Core.Singleton< T >
,
AVR.UI.VRInput
invalidColorGradient :
AVR.Motion.AVR_MovementRay
invertCondition :
AVR.Core.Attributes.ConditionalHideInInspector
isGrabbed :
AVR.Phys.AVR_Grabbable
isGrabbedByMultipleHands :
AVR.Phys.AVR_Grabbable
isHidden :
AVR.Core.AVR_Ray
isValid :
AVR.Motion.AVR_MovementRay
isVisible :
AVR.Core.AVR_Ray
- l -
leftHandController :
AVR.Core.AVR_Controller
leftHandPos :
AVR.Avatar.AVR_PoseProvider
LocalViewVector :
AVR.Core.AVR_PlayerRig
- m -
menuButton :
AVR.Core.AVR_ControllerInputManager
menuButtonDown :
AVR.Core.AVR_ControllerInputManager
menuButtonUp :
AVR.Core.AVR_ControllerInputManager
moduleName :
AVR.UEditor.Core.AVR_WizardHook_DropdownChoiceToggle< Wiz, Mod >
,
AVR.UEditor.Core.AVR_WizardHook_SimpleToggle< Wiz, Mod >
mousePosition :
AVR.UI.VRInput
mousePresent :
AVR.UI.VRInput
- o -
objectHit :
AVR.Core.AVR_SolidRay
options :
AVR.UEditor.Core.AVR_WizardHook_DropdownChoiceToggle< Wiz, Mod >
- p -
prefabPathSettingsToken :
AVR.UEditor.Core.AVR_WizardHook_SimpleToggle< Wiz, Mod >
primary2DAxis :
AVR.Core.AVR_ControllerInputManager
primary2DAxisClick :
AVR.Core.AVR_ControllerInputManager
primary2DAxisClickDown :
AVR.Core.AVR_ControllerInputManager
primary2DAxisClickUp :
AVR.Core.AVR_ControllerInputManager
primary2DAxisTouch :
AVR.Core.AVR_ControllerInputManager
- r -
rightHandController :
AVR.Core.AVR_Controller
rightHandPos :
AVR.Avatar.AVR_PoseProvider
RigInWorldSpace :
AVR.Core.AVR_PlayerRig
RigRotationInWorldSpace :
AVR.Core.AVR_PlayerRig
- t -
triggerButton :
AVR.Core.AVR_ControllerInputManager
triggerDown :
AVR.Core.AVR_ControllerInputManager
triggerUp :
AVR.Core.AVR_ControllerInputManager
- v -
validColorGradient :
AVR.Motion.AVR_MovementRay
validTypes :
AVR.UI.Link.AVRUI_Link
ViewPos :
AVR.Core.AVR_PlayerRig
ViewVector :
AVR.Core.AVR_PlayerRig
- x -
XZPlaneFacingDirection :
AVR.Core.AVR_PlayerRig