VR Development Framework
v 1.0.0
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
Vector3 AVR.Core.AVR_PlayerRig.XZPlaneFacingDirection
get

Returns a vector in the XZ plane that corresponds to the direction the player is facing with his body. This is NOT equivalent with the facing direction of the camera. (For instance when the player bows or leans backward.)

Definition at line 119 of file AVR_PlayerRig.cs.