Definition at line 235 of file AVR_PlayerRig.cs. 238 characterController.height = Mathf.Clamp(AVR_PlayerRig.Instance.CameraHeightInRigSpace, AVR_Settings.get_float("/settings/core/charactercontroller/min_height"), AVR_Settings.get_float("/settings/core/charactercontroller/max_height"));
240 // Set charactercontroller center to camera position in rig space. NOTE: This assumes that this.transform.pos is
CharacterController characterController CharacterController represeting the player. Null if no charactercontroller is present. Definition: AVR_PlayerRig.cs:57 Vector3 CameraInRigSpace Player camera in local space (relative to the AVR_PlayerRig object) Definition: AVR_PlayerRig.cs:126 |