VR Development Framework
v 1.0.0
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void AVR.Core.AVR_PlayerRig.MoveRigToPosition ( Vector3  pos,
bool  affectMotion = true 
)
inline

Instantly moves the PlayerRig to a given location

Definition at line 162 of file AVR_PlayerRig.cs.

162  {
163  transform.position = pos;
164  if(!affectMotion) _lastFPos = FeetInWorldSpace;
165  }
Vector3 FeetInWorldSpace
Position on the gorund directly underneath the camera. (World space)