Returns true if the player is crouching / crawling. Uses the "/settings/calibration/player_height" setting to determine this. Definition at line 178 of file AVR_PlayerRig.cs. 185 float val2 = 0.5f * ((leftHandController.transform.position.y - transform.position.y) + (rightHandController.transform.position.y - transform.position.y));
AVR_Controller leftHandController Returns the AVR_Controller that represents the left hand controller (if it exists). This value depends on the controllerNode value and is not updated if this one is changed during runtime. Definition: AVR_PlayerRig.cs:210 float CameraHeightInRigSpace Height of the camera in local space. Equivalent to the distance between HMD from the gorund... Definition: AVR_PlayerRig.cs:133 AVR_Controller rightHandController Returns the AVR_Controller that represents the right hand controller (if it exists). This value depends on the controllerNode value and is not updated if this one is changed during runtime. Definition: AVR_PlayerRig.cs:215 |