VR Development Framework
v 1.0.0
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void AVR.Core.AVR_PlayerRig.LateUpdate ( )
inlineprotected

Definition at line 230 of file AVR_PlayerRig.cs.

230  {
231  Vector3.SmoothDamp(_motion, (FeetInWorldSpace - _lastFPos) / Time.deltaTime, ref _motion, 0.5f);
233  }
Vector3 FeetInWorldSpace
Position on the gorund directly underneath the camera. (World space)