Represents a generic effect, such as fading a color on a camera. More...
Public Member Functions | |
abstract void | StartEffect () |
Start the effect More... | |
abstract void | EndEffect () |
End the effect More... | |
abstract void | StartEndEffect () |
Start the effect and automatically end it right after More... | |
abstract bool | isBusy () |
True if the effect is starting/started or ending but not yet ended. More... | |
Public Member Functions inherited from AVR.Core.AVR_Behaviour | |
virtual void | OnDestroy () |
Additional Inherited Members | |
Protected Attributes inherited from AVR.Core.AVR_Behaviour | |
AVR_PlayerRig | playerRig => AVR_PlayerRig.Instance |
The current AVR_PlayerRig instance in the scene More... | |
AVR_Root | root => AVR_Root.Instance |
The current AVR_Root instance in the scene More... | |
bool | vrEnabled => UnityEngine.XR.XRSettings.enabled |
True if the application is running as a VR/XR application More... | |
Represents a generic effect, such as fading a color on a camera.
Definition at line 10 of file AVR_Effect.cs.