Reimplemented from AVR.Core.AVR_Component.
Reimplemented in AVR.UI.AVR_UIRay.
Definition at line 68 of file AVR_Ray.cs.
72 if(!
lr)
lr = GetComponent<LineRenderer>();
74 AVR_DevConsole.error(
"AVR_Ray object "+gameObject.name+
" has no LineRenderer attatched!");
bool start_hidden
Hide or show the ray immediately on Awake()
virtual void UpdateRay()
Updates the ray. Called from Monobehaviour.Update()
virtual void hide()
Hides the ray. A ray is not updated while hidden.
virtual void show()
Shows the ray. A ray is not updated while hidden.