Definition at line 101 of file AVR_LocomotionProvider.cs. 143 AVR_DevConsole.cerror("The PlayerRig does not have a charactercontroller. LocomotionProvider requires a charactercontroller.", this);
AVR_ControllerInputManager inputManager the AVR_ControllerInputManager assigned to this controller. Returns null if no inputmanager is assign... Definition: AVR_Controller.cs:27 AVR_ControllerInputManager.Vec2Event moveDirection The event we retrieve our movement vector from. Definition: AVR_LocomotionProvider.cs:35 float speed Determines the base movement speed of the charactercontroller. Definition: AVR_LocomotionProvider.cs:54 AVR_Controller controller Definition: AVR_ControllerComponent.cs:12 bool getEventStatus(BoolEvent type) Returns the status of a given BoolEvent Definition: AVR_ControllerInputManager.cs:234 bool use_gravity Determines whether if gravity is applied to the charactercontroller. Definition: AVR_LocomotionProvider.cs:59 float acceleration_constant Determines the amount acceleration. 0 means no movement ever, 1 means instant acceleration. Definition: AVR_LocomotionProvider.cs:76 bool disable_y_axis Disables movement along the world-space y-axis. This exludes gravity, which will still be applied if ... Definition: AVR_LocomotionProvider.cs:64 DirectionType dirType What should determine the direction of movement? Example: "RELATIVE_TO_CONTROLLER" will move the Rig ... Definition: AVR_LocomotionProvider.cs:41 AVR_ControllerInputManager.BoolEvent moveEvent Movement is only performed when this event is true. Definition: AVR_LocomotionProvider.cs:30 System.Func< Vector2, Vector3 > tF Definition: AVR_LocomotionProvider.cs:79 |