VR Development Framework
v 1.0.0
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DirectionAxes AVR.Motion.AVR_LocomotionProvider.dirAxes = DirectionAxes.XZ

The input is given by a 2d vector from the controller (moveDirection), this value determines how this 2d vector maps into 3d movement. It gives the directions (with local space given by DirectionType) that represent the x and y inputs. Example: "XZ" mean input.x maps to movement along the x-axis and input.y maps to movement along the z-axis

Definition at line 48 of file AVR_LocomotionProvider.cs.