The input is given by a 2d vector from the controller (moveDirection), this value determines how this 2d vector maps into 3d movement. It gives the directions (with local space given by DirectionType) that represent the x and y inputs. Example: "XZ" mean input.x maps to movement along the x-axis and input.y maps to movement along the z-axis
Definition at line 24 of file AVR_LocomotionProvider.cs. |