This is the complete list of members for AVR.Net.AVR_PlayerSpawn, including all inherited members.
disconnectClientIfFailed | AVR.Net.AVR_PlayerSpawn | |
getPrefab() | AVR.Net.AVR_PlayerSpawn | protectedvirtual |
max_players | AVR.Net.AVR_PlayerSpawn | |
OnDestroy() | AVR.Core.AVR_Behaviour | inlinevirtual |
OnDrawGizmos() | AVR.Net.AVR_PlayerSpawn | inlineprivate |
OnNetworkSpawn() | AVR.Net.AVR_PlayerSpawn | inline |
playerRig | AVR.Core.AVR_Behaviour | protected |
prefab | AVR.Net.AVR_PlayerSpawn | |
root | AVR.Core.AVR_Behaviour | protected |
spawnLocations | AVR.Net.AVR_PlayerSpawn | |
spawnServerRpc(ulong clientId) | AVR.Net.AVR_PlayerSpawn | inlineprotectedvirtual |
vrEnabled | AVR.Core.AVR_Behaviour | protected |