VR Development Framework
v 1.0.0
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AVR
Phys
AVR_Grabbable
_objType
AttachedHands
Awake
colliders
cvel
FixedUpdate
force
getTargetPosition
getTargetRotation
Grab
grabNodes
isGrabbed
isGrabbedByMultipleHands
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lastVel
nodes
objectType
old_parent
OnCollisionEnter
rb
Release
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source
UpdateRBVelocity
velocities
velocity_count
wacc
worldvel
void AVR.Phys.AVR_Grabbable.FixedUpdate
(
)
inline
private
Definition at line
93
of file
AVR_Grabbable.cs
.
94
{
95
if
(
isGrabbed
)
96
{
97
UpdateRBVelocity
();
98
}
99
else
{
100
force
= Vector3.zero;
101
}
102
}
AVR.Phys.AVR_Grabbable.UpdateRBVelocity
void UpdateRBVelocity()
Definition:
AVR_Grabbable.cs:167
AVR.Phys.AVR_Grabbable.isGrabbed
bool isGrabbed
True if the object is being grabbed, otherwise false.
Definition:
AVR_Grabbable.cs:56
AVR.Phys.AVR_Grabbable.force
Vector3 force
Definition:
AVR_Grabbable.cs:164