Reimplemented from AVR.Core.AVR_Component. Definition at line 73 of file AVR_Grabbable.cs. 77 if (colliders==null || colliders.Count<1) colliders.AddRange(GetComponentsInChildren<Collider>());
88 "'s Audio Source has no spatial blend. 3D audio will not work. Consider setting spatial blend to 1");
AudioSource source Optional AudioSource to play sounds from GrabbableObjectType data Definition: AVR_Grabbable.cs:33 GrabbableObjectType objectType Type that describes the objects behaviour when grabbed. Definition: AVR_Grabbable.cs:16 List< Collider > colliders List of colliders that describe the outer/grabbable surface. All colliders must be convex... Definition: AVR_Grabbable.cs:38 |