293 return transform.rotation;
301 float w = 1f / AttachedHands.Count;
302 Quaternion avg = Quaternion.identity;
303 for (
int i = 0; i < AttachedHands.Count; i++)
306 avg *= Quaternion.Slerp(Quaternion.identity, q, w);
bool isGrabbed
True if the object is being grabbed, otherwise false.
List< AVR_BasicGrabProvider > AttachedHands
List of hands that are currently grabbing this object.