VR Development Framework
v 1.0.0
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AVR
UEditor
Phys
AVR_GrabNode_Editor
debugHand
drawDebugHand
OnDisable
OnEnable
OnInspectorGUI
OnSceneGUI
void AVR.UEditor.Phys.AVR_GrabNode_Editor.OnDisable
(
)
inline
private
Definition at line
36
of file
AVR_GrabNodeEditor.cs
.
36
{
37
if
(
debugHand
) GameObject.DestroyImmediate(
debugHand
);
38
}
AVR.UEditor.Phys.AVR_GrabNode_Editor.debugHand
GameObject debugHand
Definition:
AVR_GrabNodeEditor.cs:14