VR Development Framework
v 1.0.0
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
void AVR.UEditor.Phys.AVR_GrabNode_Editor.OnEnable ( )
inlineprivate

Definition at line 30 of file AVR_GrabNodeEditor.cs.

30  {
31  try {
32  debugHand = ((AVR_GrabNode)target).GetComponentInChildren<AVR.Phys.AVR_DebugHand>().gameObject;
33  } catch(System.Exception) { }
34  }
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand tha...
Definition: AVR_GrabNode.cs:15
In-editor drawn hand for setting up GrabNodes.