Definition at line 16 of file AVR_GrabNodeEditor.cs. 22 debugHand = AVR.UEditor.Core.AVR_EditorUtility.InstantiatePrefabAsChild(((AVR_GrabNode)target).transform, "/editor/defaultPrefabPaths/debugHand");
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand tha... Definition: AVR_GrabNode.cs:15 bool drawDebugHand Definition: AVR_GrabNodeEditor.cs:12 GameObject debugHand Definition: AVR_GrabNodeEditor.cs:14 |