Definition at line 40 of file AVR_GrabNodeEditor.cs. 47 Handles.DrawSolidArc(node.transform.position, node.transform.up, node.transform.forward, node.allowed_pitch, angle_arches_size);
48 Handles.DrawSolidArc(node.transform.position, node.transform.up, node.transform.forward, -node.allowed_pitch, angle_arches_size);
51 Handles.DrawSolidArc(node.transform.position, node.transform.forward, node.transform.right, node.allowed_roll, angle_arches_size);
52 Handles.DrawSolidArc(node.transform.position, node.transform.forward, node.transform.right, -node.allowed_roll, angle_arches_size);
55 Handles.DrawSolidArc(node.transform.position, node.transform.right, node.transform.up, node.allowed_yaw, angle_arches_size);
56 Handles.DrawSolidArc(node.transform.position, node.transform.right, node.transform.up, -node.allowed_yaw, angle_arches_size);
62 Handles.DrawWireDisc(node.transform.position, fac * node.transform.right + (1f - fac) * node.transform.forward, node.override_radius);
63 Handles.DrawWireDisc(node.transform.position, fac * -node.transform.right + (1f - fac) * node.transform.forward, node.override_radius);
Represents a grabbable node on an AVR_Grabbable. Nodes have preset poses/constraints for the hand tha... Definition: AVR_GrabNode.cs:15 |