VR Development Framework
v 1.0.0
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AVR
Avatar
AVR_PoseProvider
ApplyInertia
Awake
body_inertia
bodyPos
bodyRot
bodyTransform
CorrectBodyYawAngle
default_body_height
eyePos
eyeRot
eyeTransform
foot_follow_speed
foot_offset_from_pivot
GetLeanTransform
GetStandingTransform
groundCollisionMask
last_yaw
lean_blend_speed
lean_conf
lean_factor
leftFootPos
leftFootRot
leftFootTarget
leftHandFilter
leftHandPos
leftHandRot
leftHandTarget
local_eye_to_neck_offset
lookAtPos
max_body_height
max_head_pitch
max_head_roll
max_head_yaw
min_body_height
neck_body_distance
OnDrawGizmos
pivotPos
pivotRot
pivotTransform
rightFootPos
rightFootRot
rightFootTarget
rightHandFilter
rightHandPos
rightHandRot
rightHandTarget
SetBody
Update
UpdateLeftFoot
UpdatePivot
UpdateRightFoot
float AVR.Avatar.AVR_PoseProvider.neck_body_distance = 0.4f
Distance between neck and body/torso
Definition at line
249
of file
AVR_PoseProvider.cs
.