VR Development Framework
v 1.0.0
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AVR
Avatar
AVR_PoseProvider
ApplyInertia
Awake
body_inertia
bodyPos
bodyRot
bodyTransform
CorrectBodyYawAngle
default_body_height
eyePos
eyeRot
eyeTransform
foot_follow_speed
foot_offset_from_pivot
GetLeanTransform
GetStandingTransform
groundCollisionMask
last_yaw
lean_blend_speed
lean_conf
lean_factor
leftFootPos
leftFootRot
leftFootTarget
leftHandFilter
leftHandPos
leftHandRot
leftHandTarget
local_eye_to_neck_offset
lookAtPos
max_body_height
max_head_pitch
max_head_roll
max_head_yaw
min_body_height
neck_body_distance
OnDrawGizmos
pivotPos
pivotRot
pivotTransform
rightFootPos
rightFootRot
rightFootTarget
rightHandFilter
rightHandPos
rightHandRot
rightHandTarget
SetBody
Update
UpdateLeftFoot
UpdatePivot
UpdateRightFoot
void AVR.Avatar.AVR_PoseProvider.Update
(
)
inline
private
Definition at line
355
of file
AVR_PoseProvider.cs
.
356
{
357
#if AVR_NET
358
if
(synchronizePose) sync();
359
#endif
360
361
SetBody
();
362
363
// This is something we need in "CorrectBodyYawAngle".
364
last_yaw
= Mathf.MoveTowardsAngle(
last_yaw
, bodyTransform.rotation.eulerAngles.y, 9999.0f);
365
366
UpdateLeftFoot
();
367
UpdateRightFoot
();
368
}
AVR.Avatar.AVR_PoseProvider.UpdateLeftFoot
void UpdateLeftFoot()
Definition:
AVR_PoseProvider.cs:446
AVR.Avatar.AVR_PoseProvider.UpdateRightFoot
void UpdateRightFoot()
Definition:
AVR_PoseProvider.cs:454
AVR.Avatar.AVR_PoseProvider.SetBody
void SetBody()
Definition:
AVR_PoseProvider.cs:288
AVR.Avatar.AVR_PoseProvider.last_yaw
float last_yaw
Definition:
AVR_PoseProvider.cs:270