VR Development Framework
v 1.0.0
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override void AVR.Avatar.AVR_PoseProvider.Awake ( )
inlineprotectedvirtual

Reimplemented from AVR.Core.AVR_Component.

Definition at line 272 of file AVR_PoseProvider.cs.

273  {
274  base.Awake();
275  leftFootTarget = AVR.Core.Utils.Misc.CreateEmptyGameObject("leftFootTarget", transform);
276  rightFootTarget = AVR.Core.Utils.Misc.CreateEmptyGameObject("rightFootTarget", transform);
277  pivotTransform = AVR.Core.Utils.Misc.CreateEmptyGameObject("pivotTarget", transform);
278  bodyTransform = AVR.Core.Utils.Misc.CreateEmptyGameObject("bodyTarget", transform);
279  eyeTransform = AVR.Core.Utils.Misc.CreateEmptyGameObject("eyeTransform", transform);
280  }