VR Development Framework
v 1.0.0
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AVR.Core.AVR_ControllerComponent Class Reference

AVR_Component specifically attatched to an AVR_Controller. Needs to have an AVR_Controller on this gameObject or one of its parents. More...

Inheritance diagram for AVR.Core.AVR_ControllerComponent:
AVR.Core.AVR_Component AVR.Core.AVR_Behaviour AVR.Core.AVR_ControllerInputManager AVR.Core.AVR_ControllerVisual AVR.Motion.AVR_LocomotionProvider AVR.Motion.AVR_MovementProvider AVR.Motion.AVR_TurnProvider AVR.Phys.AVR_BasicGrabProvider AVR.Phys.AVR_Hand AVR.UI.AVR_UIInteractionProvider

Protected Member Functions

override void Awake ()
 
- Protected Member Functions inherited from AVR.Core.AVR_Component
virtual void Start ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Properties

AVR_Controller controller [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from AVR.Core.AVR_Behaviour
virtual void OnDestroy ()
 
- Public Attributes inherited from AVR.Core.AVR_Component
UnityEngine.Events.UnityEvent onAwake
 Events called when this component awakes. More...
 
UnityEngine.Events.UnityEvent onStart
 Events called when this component starts. More...
 
UnityEngine.Events.UnityEvent onEnable
 Events called when this component is enabled. More...
 
UnityEngine.Events.UnityEvent onDisable
 Events called when this component is disabled. More...
 
- Protected Attributes inherited from AVR.Core.AVR_Behaviour
AVR_PlayerRig playerRig => AVR_PlayerRig.Instance
 The current AVR_PlayerRig instance in the scene More...
 
AVR_Root root => AVR_Root.Instance
 The current AVR_Root instance in the scene More...
 
bool vrEnabled => UnityEngine.XR.XRSettings.enabled
 True if the application is running as a VR/XR application More...
 

Detailed Description

AVR_Component specifically attatched to an AVR_Controller. Needs to have an AVR_Controller on this gameObject or one of its parents.

Definition at line 10 of file AVR_ControllerComponent.cs.