VR Development Framework
v 1.0.0
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void AVR.Phys.AVR_Hand.AVR_Finger.setStateImmediate ( float  state)
inline

Definition at line 220 of file AVR_Hand.cs.

221  {
222  this.state_target = this.state = state;
223  animator.Play(this.AnimationState, this.layer, state);
224  animator.Update(0.0f);
225  }