VR Development Framework
v 1.0.0
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void AVR.Phys.AVR_Hand.AVR_Finger.Calibrate ( Transform  handVisualTransform,
float  delta 
)
inline

Definition at line 253 of file AVR_Hand.cs.

254  {
255  this.delta = delta;
256  this.setWeightImmediate(1.0f);
257  animator.speed = 0.0f;
258 
259  for (float i = 0.0f; i <= 1.0f; i += delta)
260  {
261  this.setStateImmediate(i);
262 
263  this.positions.Add(handVisualTransform.InverseTransformPoint(this.tip.position));
264 
265  //Debug.DrawLine(handVisualTransform.position, this.tip.position, Color.white, 10.0f);
266  }
267  this.setWeightImmediate(0.0f);
268  }