Definition at line 282 of file AVR_Hand.cs. 294 if(i>=positions.Count) i--; // Fix: i could be = posiitons.count leading to an out-of-array in the next step.
296 // For each of the other colliders (beyond the first one) un-squeeze the finger until it is no longer inside
298 while(i>0 && ColliderContains(colls[j], handVisualTransform.TransformPoint(this.positions[i]))) i--;
static bool ColliderContains(Collider c, Vector3 pos) Definition: AVR_Hand.cs:308 |