246 this.weigth = Mathf.Lerp(this.weigth, this.weigth_target, 10f * Time.deltaTime);
247 animator.SetLayerWeight(this.layer, this.weigth);
249 this.state = Mathf.Lerp(this.state, this.state_target, 10f * Time.deltaTime);
250 animator.Play(this.AnimationState, this.layer, this.state);