VR Development Framework
v 1.0.0
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AVR
UI
AVR_UIRay
AVR.UI.AVR_UIRay Member List
This is the complete list of members for
AVR.UI.AVR_UIRay
, including all inherited members.
_hidden
AVR.Core.AVR_Ray
protected
Awake
()
AVR.UI.AVR_UIRay
inline
protected
virtual
canvasNormal
AVR.UI.AVR_UIRay
hide
()
AVR.Core.AVR_Ray
inline
virtual
isHidden
AVR.Core.AVR_Ray
isVisible
AVR.Core.AVR_Ray
lr
AVR.Core.AVR_Ray
protected
max_horizontal_distance
AVR.Core.AVR_Ray
max_length
AVR.Core.AVR_Ray
min_y_angle
AVR.Core.AVR_Ray
mode
AVR.Core.AVR_Ray
onAwake
AVR.Core.AVR_Component
OnDestroy
()
AVR.Core.AVR_Behaviour
inline
virtual
OnDisable
()
AVR.Core.AVR_Component
inline
protected
virtual
onDisable
AVR.Core.AVR_Component
OnEnable
()
AVR.Core.AVR_Component
inline
protected
virtual
onEnable
AVR.Core.AVR_Component
onStart
AVR.Core.AVR_Component
playerRig
AVR.Core.AVR_Behaviour
protected
positions
AVR.Core.AVR_Ray
protected
proj_max_verts
AVR.Core.AVR_Ray
proj_resolution
AVR.Core.AVR_Ray
proj_velocity
AVR.Core.AVR_Ray
RayForward
AVR.Core.AVR_Ray
protected
RayMode
enum name
AVR.Core.AVR_Ray
reticule
AVR.UI.AVR_UIRay
root
AVR.Core.AVR_Behaviour
protected
setHidden
(bool hidden)
AVR.Core.AVR_Ray
inline
virtual
show
()
AVR.Core.AVR_Ray
inline
virtual
Start
()
AVR.Core.AVR_Component
inline
protected
virtual
start_hidden
AVR.Core.AVR_Ray
UICamera
AVR.UI.AVR_UIRay
Update
()
AVR.UI.AVR_UIRay
inline
protected
virtual
UpdateProjectileRay
()
AVR.Core.AVR_Ray
inline
protected
virtual
UpdateRay
()
AVR.Core.AVR_Ray
inline
protected
virtual
UpdateStraightRay
()
AVR.Core.AVR_Ray
inline
protected
virtual
vrEnabled
AVR.Core.AVR_Behaviour
protected