VR Development Framework
v 1.0.0
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AVR.Core.AVR_ControllerVisual Class Reference

Represents a visual of a controller, such as a 3d model or sprite. More...

Inheritance diagram for AVR.Core.AVR_ControllerVisual:
AVR.Core.AVR_ControllerComponent AVR.Core.AVR_Component AVR.Core.AVR_Behaviour

Additional Inherited Members

- Public Member Functions inherited from AVR.Core.AVR_Behaviour
virtual void OnDestroy ()
 
- Public Attributes inherited from AVR.Core.AVR_Component
UnityEngine.Events.UnityEvent onAwake
 Events called when this component awakes. More...
 
UnityEngine.Events.UnityEvent onStart
 Events called when this component starts. More...
 
UnityEngine.Events.UnityEvent onEnable
 Events called when this component is enabled. More...
 
UnityEngine.Events.UnityEvent onDisable
 Events called when this component is disabled. More...
 
- Protected Member Functions inherited from AVR.Core.AVR_ControllerComponent
override void Awake ()
 
- Protected Member Functions inherited from AVR.Core.AVR_Component
virtual void Start ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 
- Protected Attributes inherited from AVR.Core.AVR_Behaviour
AVR_PlayerRig playerRig => AVR_PlayerRig.Instance
 The current AVR_PlayerRig instance in the scene More...
 
AVR_Root root => AVR_Root.Instance
 The current AVR_Root instance in the scene More...
 
bool vrEnabled => UnityEngine.XR.XRSettings.enabled
 True if the application is running as a VR/XR application More...
 
- Properties inherited from AVR.Core.AVR_ControllerComponent
AVR_Controller controller [get, set]
 

Detailed Description

Represents a visual of a controller, such as a 3d model or sprite.

Definition at line 10 of file AVR_ControllerVisual.cs.