VR Development Framework
v 1.0.0
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void AVR.Phys.AVR_Hand.SqueezeOn ( Collider  collider,
Vector3  collider_offset 
)
inline

Definition at line 106 of file AVR_Hand.cs.

106  {
107  collider.transform.position += collider_offset;
108  SqueezeOn(collider);
109  collider.transform.position -= collider_offset;
110  }
void SqueezeOn(Collider collider)
Definition: AVR_Hand.cs:102