VR Development Framework
v 1.0.0
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void AVR.Phys.AVR_Hand.SqueezeOn ( AVR_Grabbable  g,
Vector3  grabbable_offset 
)
inline

Definition at line 117 of file AVR_Hand.cs.

118  {
119  g.transform.position += grabbable_offset;
120  SqueezeOn(g);
121  g.transform.position -= grabbable_offset;
122  }
void SqueezeOn(Collider collider)
Definition: AVR_Hand.cs:102