VR Development Framework
v 1.0.0
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AVR
Phys
AVR_Hand
animator
ApplyNodePose
ColliderContains
colliders
ControllerTransform
def_pos
def_rot
delta
disableColliders
enableColliders
fake_parent
fingers
FixedUpdate
glove_transform
hand_colliders
HandControllerTransform
handControllerTransform
HandVisualTransform
index_tip
LateUpdate
middle_tip
physical_hand
physical_hand_rb
pinky_tip
Relax
ring_tip
SetFakeParent
SetSqueezeWeight
SqueezeOn
SqueezeOn
SqueezeOn
SqueezeOn
Start
thumb_tip
UnsetFakeParent
Update
void AVR.Phys.AVR_Hand.SqueezeOn
(
AVR_Grabbable
g
,
Vector3
grabbable_offset
)
inline
Definition at line
117
of file
AVR_Hand.cs
.
118
{
119
g.transform.position += grabbable_offset;
120
SqueezeOn
(g);
121
g.transform.position -= grabbable_offset;
122
}
AVR.Phys.AVR_Hand.SqueezeOn
void SqueezeOn(Collider collider)
Definition:
AVR_Hand.cs:102