VR Development Framework
v 1.0.0
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AVR
Phys
AVR_Hand
animator
ApplyNodePose
ColliderContains
colliders
ControllerTransform
def_pos
def_rot
delta
disableColliders
enableColliders
fake_parent
fingers
FixedUpdate
glove_transform
hand_colliders
HandControllerTransform
handControllerTransform
HandVisualTransform
index_tip
LateUpdate
middle_tip
physical_hand
physical_hand_rb
pinky_tip
Relax
ring_tip
SetFakeParent
SetSqueezeWeight
SqueezeOn
SqueezeOn
SqueezeOn
SqueezeOn
Start
thumb_tip
UnsetFakeParent
Update
void AVR.Phys.AVR_Hand.UnsetFakeParent
(
)
inline
Definition at line
186
of file
AVR_Hand.cs
.
186
{
187
if
(
fake_parent
==null)
return
;
188
HandVisualTransform
().localPosition =
def_pos
;
189
HandVisualTransform
().localRotation =
def_rot
;
190
GameObject.Destroy(fake_parent.gameObject);
191
fake_parent
= null;
192
}
AVR.Phys.AVR_Hand.HandVisualTransform
Transform HandVisualTransform()
Definition:
AVR_Hand.cs:32
AVR.Phys.AVR_Hand.def_rot
Quaternion def_rot
Definition:
AVR_Hand.cs:22
AVR.Phys.AVR_Hand.fake_parent
Transform fake_parent
Definition:
AVR_Hand.cs:20
AVR.Phys.AVR_Hand.def_pos
Vector3 def_pos
Definition:
AVR_Hand.cs:21