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override void AVR.Phys.AVR_Hand.Start |
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inlineprotectedvirtual |
Reimplemented from AVR.Core.AVR_Component.
Definition at line 55 of file AVR_Hand.cs.
62 colliders.AddRange(GetComponentsInChildren<Collider>());
Transform ControllerTransform()
Rigidbody physical_hand_rb
Transform HandVisualTransform()
List< AVR_Finger > fingers
Transform handControllerTransform
List< Collider > colliders
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